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Globals
"constants"
SHADER_ATTRIBUTE
Enumeration SHADER_ATTRIBUTE
Supported shader vertex attributes
Index
Enumeration members
CHAR2
CHAR2_
NORM
CHAR4
CHAR4_
NORM
FLOAT
FLOAT2
FLOAT3
FLOAT4
HALF2
HALF4
INT
INT2
INT3
INT4
NONE
SHORT2
SHORT2_
NORM
SHORT4
SHORT4_
NORM
UCHAR2
UCHAR2_
NORM
UCHAR4
UCHAR4_
NORM
UINT
UINT2
UINT3
UINT4
USHORT2
USHORT2_
NORM
USHORT4
USHORT4_
NORM
Enumeration members
CHAR2
CHAR2
:
CHAR2_
NORM
CHAR2_
NORM
:
CHAR4
CHAR4
:
CHAR4_
NORM
CHAR4_
NORM
:
FLOAT
FLOAT
:
FLOAT2
FLOAT2
:
FLOAT3
FLOAT3
:
FLOAT4
FLOAT4
:
HALF2
HALF2
:
HALF4
HALF4
:
INT
INT
:
INT2
INT2
:
INT3
INT3
:
INT4
INT4
:
NONE
NONE
:
SHORT2
SHORT2
:
SHORT2_
NORM
SHORT2_
NORM
:
SHORT4
SHORT4
:
SHORT4_
NORM
SHORT4_
NORM
:
UCHAR2
UCHAR2
:
UCHAR2_
NORM
UCHAR2_
NORM
:
UCHAR4
UCHAR4
:
UCHAR4_
NORM
UCHAR4_
NORM
:
UINT
UINT
:
UINT2
UINT2
:
UINT3
UINT3
:
UINT4
UINT4
:
USHORT2
USHORT2
:
USHORT2_
NORM
USHORT2_
NORM
:
USHORT4
USHORT4
:
USHORT4_
NORM
USHORT4_
NORM
:
Globals
"AABB/index"
"
Camera/
Abstract
Camera"
"
Camera/
Spherical
Camera"
"
Camera/index"
"
Container/index"
"
Frame/index"
"
Material/
Render
Pipeline
Generator"
"
Material/index"
"
Mesh/
Static
Mesh/
Box"
"
Mesh/
Static
Mesh/
Plane"
"
Mesh/
Static
Mesh/index"
"
Mesh/index"
"
Queue
Commander/index"
"
Ray/index"
"
Renderer/
Abstract
Renderer"
"
Renderer/index"
"
Sampler/index"
"
Shader/index"
"
Texture/index"
"constants"
"index"
"utils"
FRAME_
COMMAND
MATERIAL_
BLEND_
MODE
MATERIAL_
COLOR_
MASK
MATERIAL_
CULL_
MODE
MATERIAL_
DEPTH_
COMPARISON_
MODE
SAMPLER_
FILTER_
MODE
SAMPLER_
WRAP_
MODE
SHADER_
ATTRIBUTE
CHAR2
CHAR2_
NORM
CHAR4
CHAR4_
NORM
FLOAT
FLOAT2
FLOAT3
FLOAT4
HALF2
HALF4
INT
INT2
INT3
INT4
NONE
SHORT2
SHORT2_
NORM
SHORT4
SHORT4_
NORM
UCHAR2
UCHAR2_
NORM
UCHAR4
UCHAR4_
NORM
UINT
UINT2
UINT3
UINT4
USHORT2
USHORT2_
NORM
USHORT4
USHORT4_
NORM
SHADER_
STAGE
SHADER_
UNIFORM
TEXTURE_
FORMAT
Generated using
TypeDoc
Supported shader vertex attributes