VkDescriptorSetLayoutBinding | NVK Search
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VkDescriptorSetLayoutBinding Structure specifying a descriptor set layout binding Syntax
descriptorSetLayoutBinding = VkDescriptorSetLayoutBinding();
descriptorSetLayoutBinding = new VkDescriptorSetLayoutBinding();
descriptorSetLayoutBinding = new VkDescriptorSetLayoutBinding(object);
Stub Parameters object When instantiated with an object, members can be filled directly. Properties VkDescriptorSetLayoutBinding.prototype.binding Number is the binding number of this entry and corresponds to a resource of the same binding number in the shader stages. VkDescriptorSetLayoutBinding.prototype.descriptorType VkDescriptorType is a VkDescriptorType specifying which type of resource descriptors are used for this binding. VkDescriptorSetLayoutBinding.prototype.descriptorCount Number is the number of descriptors contained in the binding, accessed in a shader as an array , except if descriptorType is VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT in which case descriptorCount is the size in bytes of the inline uniform block VkDescriptorSetLayoutBinding.prototype.stageFlags VkShaderStageFlagBits VkDescriptorSetLayoutBinding.prototype.pImmutableSamplers Array[VkSampler] Default Properties VkDescriptorSetLayoutBinding.prototype.memoryBuffer ArrayBuffer Native memory reference of the structure. VkDescriptorSetLayoutBinding.memoryLayout Object Object describing the structure's memory layout. VkDescriptorSetLayoutBinding.byteLength Number Total native byte length of the structure. Internal Properties These properties are mainly used by nvk internally. VkDescriptorSetLayoutBinding.reset Resets the native memory of the structure. VkDescriptorSetLayoutBinding.flush Writes the structure's data into the native memory. VkDescriptorSetLayoutBinding.reflect Synchronizes the structure's data with the native memory.